Polygon video game news site played the games beta and noted its charming retro graphics and fun gameplay, as well as the lack of choice and consequence in the storytelling. In 2011, IGN listed Star Command as one of their iOS titles players should look out for, and in 2012 as one of the top 20 most anticipated games of 2012. The PC version of the game will serve as the test bed for the game, and features added and tested there will be added to the mobile versions thereafter. In early April 2013 the developers put out an apology for the game's many missed release dates. A thirteen-minute preview was released in October 2012. This caused confusion and anger among many fans, wondering why developers wanted more money when they had yet to finish the original version promised. A second Kickstarter campaign was launched to provide funding to finish the mobile version of the game and create a PC and Macintosh version. The game was later previewed with a playable demo of the games combat at PAX East in March 2012. The game developers expected the game to take six months to complete like other mobile games, but the games complexity greatly increased the amount of time required. Later the game was announced in an interview to be released in the summer of 2012. Financial difficulties ensued as the money raised only amounted to $6,000 for the project, and $4,000 after taxes. In December 2011, developer Jordon Coombs stated that the Alpha phase was expected to be finished that month, that the games musicians had been hired, and release was expected in 2012. The game was initially slated for release in December 2011. A Kickstarter campaign was launched in October 2011 and was successful, receiving over one thousand contributors and raising $43,000, exceeding their goal of $20,000. When the game was first revealed in March 2011, they described it as a cross between Star Trek and Game Dev Story. The Antorians also reveal that it was their plan to frame the player for the destruction of the friendly vessel. While exploring a far away galaxy and meeting many more races, the Antorians decimate the Star Command fleet until the player returns to defeat the Antorian invaders. However, the player is forced to escape the Sol system due to false accusations that the player's ship destroyed a Star Command vessel. The player begins in the Solar System, first encountering a hostile alien race, the Antorians, then assisting a friendly alien race. Players are members of Star Command, a humanoid interplanetary organization charged with protecting the human race and exploring the universe. Players begin the game on "Beginner" difficulty, with an optional tutorial, and upon completion they have optional difficulty levels of "Normal", "Hard" and then "Black Hole". Firing ship weapons successfully involves playing a minigame based on correctly timing taps on buttons. Crew members die permanently when they are killed. The ships different systems are also upgradable. The crew can be expanded by players hiring new members to perform different specialized functions, such as scientists and security, and they can also be promoted to higher ranks. The game is a simulation game where players control a crew inside their spaceship. Players must balance attacking their opponents ship with protecting their crew The Android version was released, debuting in the Humble Mobile Bundle 2 on September 25, 2013, with PC and Macintosh versions released after that. A second and far larger Kickstarter was done in 2012, and the game was released on iOS on May 2, 2013. Major difficulties emerged in hitting deadlines, as the game was more complex to create than anticipated, and funding ran out. The games developers successfully launched a Kickstarter campaign to fund the game's completion, originally set for December 2011. The game is a space exploration and combat simulation game, with players acting as captain of a starship who is tasked with exploring the galaxy and defending his crew from hostile aliens. Star Command, is a video game developed initially for iOS, then later Android, and eventually PCs.
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